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Nana C++ Library. Reference for users.
What we need to use nana
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Classes | |
| struct | state_t |
Public Member Functions | |
| impl (std::size_t fps) | |
| ~impl () | |
| void | render_this_specifically (paint::graphics &graph, const nana::point &pos) |
| void | render_this_frame () |
| bool | move_to_next () |
| void | reset () |
Public Attributes | |
| bool | looped {false} |
| std::atomic< bool > | paused {true} |
| std::size_t | fps |
| std::list< frameset > | framesets |
| std::map< std::string, branch_t > | branches |
| std::map< window, output_t > | outputs |
| paint::graphics | framegraph |
| nana::size | framegraph_dimension |
| struct nana::animation::impl::state_t | state |
| performance_manager::thread_variable * | thr_variable |
Static Public Attributes | |
| static performance_manager * | perf_manager |
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| std::map<std::string, branch_t> nana::animation::impl::branches |
| std::size_t nana::animation::impl::fps |
| paint::graphics nana::animation::impl::framegraph |
| nana::size nana::animation::impl::framegraph_dimension |
| bool nana::animation::impl::looped {false} |
| std::atomic<bool> nana::animation::impl::paused {true} |
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static |
| struct nana::animation::impl::state_t nana::animation::impl::state |
| performance_manager::thread_variable* nana::animation::impl::thr_variable |